>>5388231>>5388243>>5388251>>5388252>5 success, two critsYou rise, for an airborn recon helped with your third eye.
The two biggest building are occupied by... things. Radiating chaos. Most of them are crude deformation of former humans, twisted by chaos in a grotesque representation of one of the nature's most cute and amusing creation. It's really difficult to make out their exact numbers, as their aura seems to mix. Nothing to do in the west building, your prize is in the one north. The one with something else. Something way more dangerous. Amidst the abominations, there is a colossal being, almost 3 meter tall, delving in the hall just before the forge, and its load of ingots.
Its purple skin is donned with menacing spikes oozing with black ichor, and you can feel its attunement with one elemental path : the path of earth.
This chaotic being seems otherwordly to you. And the right word strike : a Demon. Unatural being, affiliated to one of the seven dark gods, or even Father Chaos himself. Immune to most damages, only magic, the gift of Mother Cosmos, can harm its essence in the material world of mortals.
There is no real way to scam your way out of a fight... Destroying the building, under a rain of stones or wildfire, will definitely result in the loss of the treasure. In one path, you see them corrupted by chaos, in one other, they are eaten by the demon before he's sent to his realm to avoid being trapped for centuries under the stone bed, in a last one the beast dig out for its survival, losing the treasure in the bowel of earth. Your best course of action is storming the building, and either take out methodically abominations before defeating the demon, or rush directly to the monster, swiftly defeat it, load the cart in the necklace and run out before the abomination notice.
>Purge time>Robbery time