Quoted By:
>Jupiter :
The Jupiter tribe is no more. A single, injured Matriarch is slowly dying in the frozen wall of the Crack.
Her anemic Ichor let the neural structure responsible for her peculiar Blankness to temporary fizzle away.
"<span class="mu-s"><span class="mu-b">Most interesting. I have great plans for you...</span></span>"
Before you now it, your way is changed.
Benefits :
>Can turn out Blankness enough for Warp Travel.
>Superior Intellect : +5 in all smart-test rolls
A surplus of vigor let you hunt this day. Recover. Try again.
Your keener mind let you take down the pack that maimed you and stole the life of your mates and daughters.
Gobbling on their freshly slayed testicles, stealing their eggs, you build back the tribe's number.
"<span class="mu-s"><span class="mu-b">Very good. Now, here are your orders...</span></span>"
>God Mandate 1 : Conquer this hex territory and build, more than a settlement, a permanent City
>God Mandate 2 : Meet another tribe
From now on, you'll have to defend how each of your action acts toward one of your God's mandate.
>Random event :
Due to a quirk of the moons, this winter started early and is colder than usual. This result on increased competition : Predators will assault each tribe that haven't fought them (BadBack and BurningGrass are immune to this) at the end of this turn.
>Any lurker can 'steal' IceyOne spot. IceyOne, if you're still around claim back your spot
>How should your tribes evolve?