Rolled 3 + 6 (1d10 + 6)
>>6192493TJ is let out, smooth and simple, and Napps follows the standard routine to cover his tracks and undo the fake license plates in secrecy. He crouches in a corner with a wrench, twisting away at the bolts before pocketing them, eyeing a nearby trashcan bonfire to dispose of the plate.
There's still time before the boat to the rig, enough for him to get one last drive through Heat City, grab a bite, do something. But what?
The feeling of wind whips over his head, gusts rustling his scalp and hair - against his ears, he almost fails to notice the sound of paper, flapping in the wind. A gut feeling tells him to close his eyes. He raises his hand, arm outstretched and palm to the wind-
-and his fingers snap shut across a poster. He brings it down, opening his eyes to check its lettering.
"...welp. There are worse ways to say goodbye before you get shipped off to sea."
>SJ #2: Heat City Wrestling. Rolling 1d10+6