>>6103629Didn't think to ask; do you want a table to pull units from based on the most current events, or do you have an idea of what you want to do?
>solo>squadand
>just go with what exists>get customIf you don't want a table, just look through the thread and see what you want to loot. Its all there for the taking. If there is some enemy unit you like, just let me know, a quick backstory and you are good to go.
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>>6104190Welcome back man. Don't sweat it. You can come back anytime.
>QRD:KhaieBalkh has been contained and are enroute to Venus. A few ships have joined up on our little blockade run, and one of them has had an unfortunate nuclear accident that was not AKSG's fault. Attempts to find survivors yielded nothing, and there is growing evidence that the entire inner colony has been amalgamated with the bioform weapon; and is now attempting to break free and take control of their colony once more.
Between here and there, AKSG and the PeaceKeepers have studied eachother's homework a few times. AKSG has been doing intense R&D, (Based off the players actions). A lot of legacy gear is gradually being used up through attrition, but also has opened up new upgrades for older units.
Currently the players can engage in some tunnel fighting to attempt to contact some pirate forces and see what happens or just do a timeskip and a roll for events and outcomes. Regardless...for you, I give you this: a lore dump and shopping list.
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(2) Scouts- D-troops in hardsuits. A personality engram leads them to camoflague their suits. Specialists in infiltration and sabotage, they are armed with a silenced shotgun.
(2) leads- Hardsuit D-troops. Natural leaders and operators. They stick to the back of the fight providing support with their drones and robotics
LMG- As the conflict has escalate, the venerable LMG has slowly been religated to a second line weapon, and with increased threat escalation it finds itself in the hands of the basic D-troop as a potent upgrade.
AntiMaterial Rifle- A PeaceKeeper weapon. Looted stockpiles gradually dwindle as D-troops take it for long range support.
RPSM- The rocket propelled smart munition is just a repurposing of legacy micro missiles that PowerGear jockeys largely disregarded. The frontline D-troop has repurposed them to great effect.
BoostPack- The expensive and maintenance intensive Marauder suit did not see widespread usage in the KhaieBalkh campaign. Upgrades to the third generation "Universal" or "Uni" D-troop has narrowed the gap in what utility they did offer, coupled with competition from Luftball style PowerGears and the (C)ASS Drones, Marauders face impending extinction. Existing suits have largely been stripped to support the few operators that field the powered armor. AKSG has never been one to let things go to waste, and the flight pack of the Marauder is no exception. Use it to get escape, engage, or enjoy unprecedented mobility on this miserable rock.