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At the back of the cave, the party is stopped when they bump into something into the darkness- it feels like a solid wall of nothing- until closer inspection reveals it to be a flat pane of glass.
"Here?! It's almost transparent. Not even Dwarves can make glass this clear!"
Further inspection reveals a damp chamber with a single entrance. Small holes between the stalactites on the ceiling towards the ocean hint at something. Between two stones, both marked with a <span class="mu-s">Dwarvish Rune</span>. Sadly, once again, Grimbold lacks the ability to read it. Despite this, everyone can tell something on the far pedestal of this chamber looks valuable or important in some way.
"...Who is going to go in and get it?"
<span class="mu-r">"Be careful. I don't like this. It's obviously a trap."</span>
>Select a party member to enter the chamber
>It's too risky- Leave instead (No loot)