>>5531116Now for slightly more involved basics. Targets for shooting. She sets up a little gallery, and nice, there is a form of lock-on feature. Basic blasts, explosive blasts, those work. Flying objects, flying enemies, camera is able to track them without zooming in too much. Last up, exploration. More involved but still basic environment, with what Izzy says are two secrets hidden within it. One’s a bit more obvious, the other a bit better hidden. You move around a bit more cautiously, spotting a flask up on a platform. And getting up there are moving platforms. Okay, gotta properly maneuver across them. And a one, and a two, and a three!
“Got ye flask!” Izzy declares.
Looking around again, there’s what looks like slightly off-base wall material. Blast it open…
“Secret Collect!” she adds. “Good job, you win. Now, any other things you want to use my highly sophisticated Magic-empowered knight mech for? I mean, I don’t know if I can make proper games on this… yet.”
She’s being cheeky but she does seem to be enjoying this. “Can’t even run DOOM on it?” you retort.
There’s a pause before she replies with “Don’t tempt me.”
>A. Pantea, want to see how well we can get some visuals and concept art brought to life with this?>B. Say, Izzy, is there like… a way to save data off of your mech? Put it into a USB stick or something?>C. Eh, you’re good for now. This was a proof of concept, and you got what you wanted from it>D. Something else?