>>5297032<span class="mu-s">[Wraith]</span> <span class="mu-i">- Monster (5 HP, 5MP)</span>
Emotionless effigies of malice, wraiths exist only to torment the living and twist them into eternal servants.
<span class="mu-s">Combat</span>
Attacks made by wraiths force a DC16 Wisdom saving throw against a single enemy.
<span class="mu-s">Denizen of Darkness</span> <span class="mu-i">Trait</span>
All hostile creatures have disadvantage on saving throws made against Valley-spawned monsters in the first round of combat.
<span class="mu-s">Guide of the Endless Night</span> <span class="mu-i">Passive Skill</span>
Should a hostile creature be struck down by a [Wraith] then they will rise once as a servant of the wraith.
The controlled creature has one (1) temporary hit point, but otherwise retains its statistics and skills.
Control lasts until the creature loses its solitary hit point, control is dispelled, or the invasion ends.
<span class="mu-s">Combat</span>
Attacks made by controlled invaders force a DC(10 + Highest Statistic) saving throw of the same type as the statistic against a single enemy.
<span class="mu-s">Example</span>
<span class="mu-i">Enemy with a highest stat of +5 strength will force a DC15 Strength saving throw</span>
Upon loss of control the creature becomes an unconscious individual as it had been before.