>>5777148>NPC CreationI don't know much about Warhammer Fantasy lore, but I'll give this a shot.
>The chiefI don't have any ideas for names for anyone, but I imagine he's a decisive and matter-of-fact kind of lizard. He has initiative, is versed in strategy and diplomacy, and is adaptive, but is very blunt. For better or worse, he tells it like it is.
>The priestHe's intelligent, humble, and receptive, but is somewhat of a schizo. Seeing crazy shit has scarred his mind as much as it has sharpened it. A keen orator and public speaker nonetheless, despite rambling to himself when alone or in close company.
>The SlannResident special ed kid. Means well and is good at his job, but needs to be tard wrangled every now and then. Likes toys and making new friends. If you make a lot of noise or leave things "imprecise" in his personal space he goes ballistic.
>GeneralThat's the Chief, although he ultimately answers to us.
>City PlannerThat's us, and we'll seek advice from the Chief, Priest, and artisans frequently.
>Foreman for the ChiefHe'll know what he needs.
>Priest magic specializationMetal magic. We'll need it.
>Choose spotIn or around pic related, just behind the big peak. Water originates from this area and flows north. There aren't many trees nearby, but there is fertile land and the quarry is close by to the water source. Over time, we can optimize our roads and irrigation. Adobe or mud houses will do until we dig a complex in the mountain for a more permanent home
which will be crucial for our community surviving The End Times or carve a fortress into the side of the mountain.