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Rolled 3, 66 = 69 (2d100)
The signal to engage was the Netillian squad firing a salvo of munitions caster fire over the wall- not with the intent to hit anything but the ground, and for no reason other than to block off visibility to the east. You’d already be under fire from every angle possible, breaking through like this. This would ensure, worst come to worse, your flanks would not be easy targets.
“Forward!” you ordered the driver, “As close to the right edge of the gate as you can, and pivot three-quarter right after!” You didn’t see any enemies directly out the front- which meant they had to be hiding to the sides. Hoping to catch your flanks. You wouldn’t allow that, not the least because the T-16’s side armor impressed nobody and would protect nothing at this close range.
The hunch paid off. Immediately in your face were the two squat little Netillian armored vehicles- and immediately after, was a hellstorm of machine gun and rifle fire, doing its best to dissuade your advance as the tankettes lined up the shots that might actually hurt…
>Enemy rolls of DC roll under 20