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Interesting, interesting. You crack open your catalog...
W-CORP CATALOG. SELECT AS MUCH AS YOU'RE WILLING TO BUY.
MONEY: $2984
BARTER SUPPLIES: 4 A-ENERGY ($350 EACH), 2 HIGH CLASS JEWELRY ($200 EACH), 7 HIGH QUALITY WHISKEY ($75 EACH), 2 C-EXTRACT ($625 EACH), 3 C-EXTRACT? ($666 EACH), FISH (RARE) x4 (Equal to 1 A-ENERGY), FISH PILE (VERY RARE) x2 (Equal to 3 A-ENERGY), FISH (SPECIAL) x2 (Equal to 1 C-EXTRACT)
>ANTI-ANOMALY ROUNDS (3 per $150 or 6 per A-ENERGY. Can be used as PISTOL or REVOLVER ammo. When hitting an anomaly or a person with anomalous abilities with one, the target takes 2 extra FLESH and RESTRAINT damage.
>NOLNOL PILLS (2 per $99. Produced by a B.A. and sponsored by M.K. When consumed, offers mild RESTRAINT regeneration and your powers take 1 less RESTRAINT to use. If used on an ally, they take 1 less RESTRAINT until it wears off.)
>POLISHED VOIDSTONE (1 per $750 or 1 C-Extract + $150. Boosts all stats by 3 on consumption for a short duration and once it wears off, boosts one stat of the user's choice permanently by 1.)
>CHAINSAW OF ULTRAVIOLENCE (1 C-Extract or 2 A-Energy + $135. ATTACK ROLL: VIOLENCE*2. WHEN SOMEONE IS KILLED WITH THIS WEAPON, HEAL 1 FLESH AND RESTRAINT. MASSIVELY OVERWHELMS THE USER WITH BLOODLUST OVER TIME.)
>A-ENERGY SIPHON (1 per $75. While active, all nearby anomalies, anomalous humans, and PARADIGMs aside from your own will have their abilities hampered when they enter this device's area of effect.)
>POLISHED NOVASTONE (1 per $345. When used, reduces all dice on nearby enemies by 1 for the rest of combat and sets most enemies ablaze, dealing fire damage to them over time.)
>MOONSTONE (1 per $350. Blocks up to 3 RESTRAINT damage before shattering. No bells, no whistles, you get what you get. Also blocks any damage you take when using an ability.)
>ECLIPSE SILK BOMB. (2 per $250. When used, it creates a thick web made out of sticky silk in a small area around where you threw it, blocking approaching enemies and creating cover in the middle of battle.)
>LUCK INVERTER (1 per $111. Sponsored by L-Corp. inverts all of the dice a target of your choice rolled. i.e if someone rolls d6s, 1 <--> 6, 2 <--> 5, 3 <--> 4)
>AXAXAX PILLS (3 per $200. Made by a B.A., approved for sell by W-Corp and Z-Corp. When consumed, adds +3d8 to your next CHARM roll.)
>XISXIS PILLS (4 per $111. Made by a B.A., approved for sell by W-Corp and Z-Corp. When consumed, adds +3d4 to your next CONNECTIONS or COGNIZANCE roll.)
>SEYSEY PILLS (2 per $75. Made by a B.A., approved for sell by W-Corp and Z-Corp. When consumed, boosts CHARM and CONNECTIONS by 2 for a mission at the cost of reducing two random stats by 1 for the rest of the mission.)
>DAMDAM PILL (3 per $111. You're starting to notice a pattern with these pill names. When consumed, adds a temporary 6d6 surplus to the user. The user automatically removes 2d6 from the surplus to add 2d6 to any TALENT, COGNIZANCE, or CHARM roll they make.)