>>5675177Who to target?
>Mounted thieves. (30 HP, Mounted [Advantage: blocking off exit +5DC for allies, Terrain: woods -1 DMG], Chipped Swords [3DMG, +5 DC] Defensive Stance)>Dismounted thieves. (30 HP, Dismounted, Handaxe [3DMG, -10 Armor to Foe], Aggressive Stance)How will you fight?
>Remain mounted.>Dismount.What weapon are you using?
>Shrike War-Lance (5DMG, +1 Almighty DMG per success for aggressive mounted turn, +1 Armor for defensive dismounted turn.)>Ironforged Arming Sword (5DMG, +5DC)How to make your first impression with these fine businessmen?
>Aggressive Stance. (Damage doubled. Armor halved.)>Balanced Stance. (DMG/ARM stay as-is)>Defensive Stance. (Damage halved. Armor doubled.)>Combat Notes>[Base DC is 50. Yours minus theirs. Amount of success = how many hits you deal to the target. Amount of failure = how much you get hit. If any hit targets have armor, that gets rolled for next against however many hits. Successful armor rolls will negate damage. This is basically STV combat but simplified because I’m not smart or cool enough to craft my own combat. If I fuck up something, please let me know. This also might change over the course of this thing. If I notice any glaring flaws.)>[Terrain effects the DC of mounted/dismounted style and aggressive/defensive stance. So for the deep woods, there’s not much space for a horse to run, so mounted will have lowered DC here. No affects for stance, though.]>[Crit is a single hit of TRIPLED damage, as well as all hits against you negated without an armor roll. This goes for crit fails as well.]>[0/3 Success will dismount you/enemies. But it has to be rolled for. Crits will guaranteed dismount.]