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<span class="mu-s">Minor Detour Complete</span>
While we work on trying to figure out a transport solution and patch ourselves up, perhaps you can marvel at the fact you're still alive?
>All living subjects gain +1 VP
>3x Level 1 Protocols Complete. All living Subjects gain +1 VP.
That totals +2 VP.
<span class="mu-s">==You Have Survived A Deployment (Congratulations!)==</span>
All Changelings increase their Changing skill by +1.
>Augmented Systemics 10 to 11, Mutability 10 to 11, Conversion 10 to 11, Abiogenesis 13 to 14...
If you have conspired to accrue multiples, you will have to *pick* which one ranks up.
Otherwise, all Changelings gain +1 Skillpoint to increase Skill Features and skills. Skills can't increase by more than +1, so no, you can't add +2 to Mutability.
All Changelings increase their CHANGELING TRAIT(S) by +1.
>That is "Bound by the Flesh 1" goes to "Bound by the Flesh 2", "Engineering Specifications 1" goes to "2", Temple Inviolate goes from 1 to 2. You may refer to these as "BioModulation 1", "Psionicist Resonant 1" so on. If you have not ranked them up before or they have no number that is beacuse the number is 1.
This has minor and major mechanical effects - Virulent Vitality provides 2 Regen, but Virulent Vitality 2 gives +1 Regen to 3, Metal Fatigue gives 2 DR, but Metal Fatigue 2 gives 3 DR and wouldn't you know it that Metal Fatigue 3 gives 4 DR, and other such small things.
The Universe *will* double-check things and update the HUD accordingly, you don't have to worry overmuch, but you do have to note that your Traits have levelled up!
Higher levels of traits also unlock higher levels of Change! You'll notice this over time. All those nanomachines that your augmentics could not internalize earlier?
They still can't. Sorry. Nanomachines are *really hard*.
But at least now they've got access to Siphons, Shunts, Warps, Absorbers, Recon, Scanners and a plethora of other features. That won't mean much to you now, but it will eventually! Power!
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All <span class="mu-s">**Coordinators**</span> increment all skills they have by +1.
That's Senses, Thoughts, Physicality and anything you've picked up. Including Support Ops, Harass, Small Unit Tactics.
You increment Coordination Traits by +1 as well! (Inspiring Presence 2, Not by the Numbers 2). Like with Changelings, this has minor and major mechanical effects. Congratulations for <span class="mu-i">somehow</span> still being alive!
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All Subjects may now spend VP. This time, you won't lose it all in a horrendous elevator crash or train crash (MAYBE).
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>THANKS FOR PLAYING !!!!!