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When the smoke had cleared, nobody was breaking through, nobody was coming. You heard naught, as the Netillian squad dug themselves in best they could in a hurry- they weren’t heading for any holes in the walls, either. Let them delay, then. The mortars continued to rain on the gates, of course. You had the ammunition close by to sustain such a rate, even if it wouldn’t be practical to carry that much away with you when it was time to go.
Good news had arrived during the lull, as well. Edelschwert had successfully ambushed the quick reaction force that wasn’t with you now- four tanks and near a company of infantry, and had succeeded in destroying their armor as well as a good portion of their transports, with minimal casualties. They were coming down the way- though, as another alert went out, they probably wouldn’t be taking the path down towards you, rather than an alternate route. Not with enemy here.
That alert was one that told you to finish and leave- immediately. No sooner, of course, the garbage men got their act together.
“What’s your progress?” you had demanded on the radio, “Command says we’re out of time.”
“We’re done!” one of them said, exasperated, “Just finished. We just have to break out of here.”
“Good,” you said, “Stand by on that-“ you heard a sound. Then it grew louder, a droning, and beating. “Ah. Here they are.” You called out to the approaching shapes mockingly, “You’re late, you know that!?”
They were impressive machines, to be sure. Large as bombers, with long rotors beating above either wing- they made for the east side at a decent pace- and were slowing. They were sure to land soon, and though you’d be able to shoot at them with machine guns well enough soon, you couldn’t be sure that would stop them, though maybe good enough fire would deter them from landing in a place you thought inconvenient…
All the while, you had to get everybody started on breaking out. A plan you’d discussed contingencies for, but that you now had to declare which.
>Plan your escape from Site 12. The direction of escape can be either to the south or east- though keep in mind that most of your men lack transport, and you won’t be able to mount them all on your tanks.