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The walls are closing up on you. For as long as you remember, you were in this room. Isolated.
With every passing day, your prison has shrunk. From an endless ocean, it became a lagoon, then a lake, a pond.
Right now, you are in a puddle. But you feel you can break out!
>Push out with your horns and claws [improves Close Quarter Combat]
>Open your wings fully [improves Flight]
>Release your inner turmoil [improves Breath Weapon]
>Project a mental call for help [improves Presence]
You made it out of the shell. The light is blinding. For the first time, you are able to see yourself. Your body is made of...
>An armor of tough, leathery scales [Chromatic dragon]
>An armor of metallic, shiny scales [Metallic dragon]
>An armor of glimmering, crystalline scales [Gem dragon]
[Welcolm into Dragon's Dungeon quest!
In this quest, you will play a dragon hatchling. The goal will be to build a base, hoard precious things, and above all, survive.
You will get skills advancement based on your choices. Tests will be resolved by rolling d20. Skill level will grant you the number of dices.
The usual DC will be 15, but circumstances might improve or worsen your odds. If you roll a 1 and no success, this is a critical failure. Else, no consequences.]