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As you puzzle over these cryptic annotations, Carter orders one of his men to begin packing the material for recovery. The rest continue down the hallway, entering the last room in the house.
“Christ on…”
He was alive. In a sense. You see a hunched figure in a chair. His skin is blotchy red: the color of coagulated blood. His hands are tied. Motionless.
But his face emits constant stream of…material that…pools on the ground. From the color and consistency, it no longer seems difficult to guess at the source of the fungal infestation.
Carter – for once – is speechless for few moments. After he recovers, he asks you and Popov for input on how to proceed.
>Leave. You have already secured a wealth of potential information by recovering the items in the last room. Withdraw and see if you can make sense of what you’ve already recovered.
>Leave and demolish. You don’t need to consult with archives to understand that something is seriously wrong here. After withdrawing with your recovered materials, Carter will torch the building with a few rounds of WP. You don’t want something popping up behind you…
>There is a book on the figure’s lap. If we’re careful…