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Up front, Response Team UDUG realizes the press of close quarters and the dangerous Woodsies swarming them make their longrifles near useless - and the drag of magnetic forces and the unstable platform means this must knife-work. They shift grips, sling weapons, kick and punch and draw blades - and the Woodsies batter, clubber, swing and are forced back until Sundae and a lone Warden holds their shields against the response operatives, eyes wide and smiling, firelight reflecting off their blades.
They're <span class="mu-s">surprisingly</span> good with those things. Is it because . . . Oh no. Oh no!
<span class="mu-i">Agile Operations includes close-quarters knife combat</span>.
One of them takes a swing at NeoGenesis, he defends with a flash-light and a follow up towards Gallium is deflected with a handstrike that sends the knife skittering, pinned to the magnetized wall.
But UDUG has cleared a small area around the carriage, and three of them - up the Modular Operations Mechanic, in through the busted windows and broken front, land, sweep up guns up. This is far too horrid an environment to risk it, but a few shots ring out, finding scant purchase.
--
Down near the other carriage, UDUG VI slams left on a rail intersection, modular operations mechanic hand gribbing for our train and locking on tight - we've picked up an entire carriage of stow-aways! What are these people on? that's crazy! The modular operations mechanic will have to lift the whole carriage off of the rails, unbalancing everything-- oh. Is that their plan??
Release the locking mechanism, this isn't good for any kind of structural integrity. Who are these people? What is going on? This is reckless!!
--
UDUG III fights off a phantasm, but they've missed their chance to join the others and their carrige roll right on -- oh-- that's where that other one that took a bad slamfire launcher went. Oh. Oh that's not a good thing.
--
The thing that has landed in the middle section squares off against Everett, slick, savvy, testing, probing, shaking off paralysis with a quick refactor of its entire system, burning energy but rebooting code and horror with only a small loss in effeciency. it swings once, a feint, and realizing that Everett does not see with eyes any more, also understands it need not attempt to trick his visual systems. No. it need simply overloaded his senses - it screeches and Everett <span class="mu-s">stumbles</span> and then the thing launches into a killing lethal stroke right for Everett's core!!!!
... and slips on the ice that Wilder's desperate work created a thin layer off.
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Samantha has to roll away from gunk and acidic spittle from the monstrous beast, and it longers! Don't get into that cloud! It's horrible stuff!
Though at least in doing so, Samantha ripped her claws clear, inflicting damage on the exit.
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>RAILROAD PHASE
>THAT MEANS YOU LOT!