Okay, now I'm REALLY going to sleep. Crossing my fingers hoping I get at least 5 full hours.Shit guys, I'm sorry, when I was updating the map I forgot to subtract 5HP from the central cluster of enemies from Magnetizer.
>>5275815That Ballroom Blitzer should be dead now. Shocked and magnetized to a crisp.
>NEW OBJECTIVE: Survive one more enemy phase, or defeat one more enemyStudying the map and everyone's abilities, it seems as though it's likely up to new Mutant Moshers (QM, HARDCORE, or a new player) to spawn on the Pink Dinos and kill another goon real quick. That one in the East is particularly vulnerable. Don't forget that you can suggest ranged Mutant Powers for your Mutant.
The Humorless Bard and Crystalline Riptail would be hard pressed to find a way to defeat another goon this turn since the goons nearby are so beefy. They'll need to be extremely creative with Special Interactions to influence the end of this battle, or it's likely that more of our friends will die.
It's up to the Special Interactions of the living, or the fresh Actions of the new Mutant Moshers.
(In the next maps I have written/saved already, I'll go back and reduce enemy density, since it only gets thicker from here. I must admit I expected at least 2-3 more players. I'm not disappointed though, since I'm already fudging up here with 5 players, myself included. I'm grateful I don't have a dozen commands to mess up. I'm also grateful all of you are sticking with the quest so far. I'm sure there are a lot of things that could be ironed out or improved.)R.I.P. Seneca, Disco Foreteller
R.I.P. Maurice, The Iron Boot