>>6009953Another thought: The core issue here seems to be that Strength and Stamina both give passive benifits as well as their ability to be used actively, but currently speed doesn't.
Could you use pokemon rules and have speed determine who goes first in combat? Not for the whole turn's actions, but for the sequence actions resolve? So if A outspeeds B the action sequence would resolve as:
A1
B1
A2
B2
A3
B3
Like in Pokemon, I'm guessing that first turn advantage would be fairly significant, but not game breaking. It'd then function a bit like the size stat, where beating someone gets you the bonus, but the bonus doesn't stack if you're stat is way higher than theirs.