After many hours of fleeing through the Jungle Jam to escape any pursuers, the Mutant Moshers find a sanctuary in the middle of the Jungle. Unlike all the other monkeys in the jungle, the apes inside the sanctuary don't dance or hoot and holler.
"Fur is disgusting... Eyuck. At least they're not flinging their..." -Cristal
The Palewalker wonders aloud how monkeys taste, perhaps paired with roasted brussel sprouts and a chilled red wine, maybe even sangria. This freaks everybody out, even the zen gorillas.
While Lightning Larry continues playing with the chimps, The Humorless Bard, a reject of the Disco Division steps forward in awe, "Incredible... Supreme Commander Tango mentioned such places, but I thought he was telling tall tales..."
The discovery is interrupted by a silence in the jungle, a cessation of all animal noises except for the chorus of loud bugs... Then, screeching feedback spills all over the jungle, making birds fly away and mammals cover their ear holes.
In the distance, Master Sergeant Stanky Legg picks up a microphone and spits: "Yo, suckaz, me and my Dagga Drivers iz finna finnnnnnd youuuu!!! You can't hide from us in these trees forever! Mutant Mosherssssss... Come out and plaaaayyyyyy-ayyyyyy..."
BATTLE THEME: youtube.com/watch?v=3eptYFzs5aYThe Humorless Bard curses. "No... They've tracked us here, and we led them right to this sanctuary!!! We gotta fight them off! Don't let them destroy this bastion of peace and tranquility!! The solution to stopping the Disco Division very likely lies inside this very sanctuary!! We need time to research it, though..."
Map 2 drops and Mosh Phase 1 begins... Right now!!
Deploy and make your moves/actions before the first Disco Phase in... ~6 hours!
>OBJECTIVE: SURVIVE 5 TURNS (Maybe 4? We'll play it by ear)(You're familiar with Jungle Jam, Misty Mountain and Obstacles,
>>5274992 and now we've got two new types of terrain, Cool Water and Health Patches!! Cool water will halve your offensive rolls, bummer, stay out of there! Health Patches on the other hand, give you +5HP if you end your turn there! They are in particularly precarioous placements, however...)