Quoted By:
> Sight Test II
> DC 40: Witchlet Chlotsuintha is not Keen of Eye, making a Involved Sight Test like this [Moderate]
> + DC 9: Witchlet Chlotsuintha is currently Tired III and is not as perceptive as she might be otherwise
> + DC 4 Witchlet Chlotsuintha is currently Drained II, and may not be thinking as quick as she normally does.
> + DC 2 Witchlet Chlotsuintha is under the effect of slow-burn ranged remediation cast.
> + DC 2 Witchlet Chlotsuintha does not have enough light to adequately illuminate Aldoin's Library
> + DC 3 Witchlet Chlotsuintha is trying to take her time, but as she has fallen so far behind at this point, she cannot help but rush.
> + DC 2 Witchlet Chlotsuintha has a great deal of books to look around, which presents a genuine complication when looking at the curios.
> - DC 15 Witchlet Chlotsuintha has absolute knowledge of Aldoin's First Floor.
> - DC 10 Witchlet Chlotsuintha can move around the books and curios freely, making it harder for her to overlook things
> - DC 3 Witchlet Chlotsuintha is allowing herself to overlook books, making it harder for her to overlook curios
> - DC 3 Witchlet Chlotsuintha has already thoroughly searched the room for books, making it easier to search it for curios
> DC 31: Anything lower is a failure. [Re-rolls and auto-passes are available. No hostile re-roll(s)]
> No Passes: Clutter on the Mind. After spending more time that she would have liked to, Chlotsuintha turns up very few pieces of potential swag, all of uncertain value - though she at least she has Absolute Confidence that nothing was overlooked. [Prompts Vote]
> One Pass: Incurious Curios. After spending a deal of time here, Chlotsuintha turns up a few pieces of potential swag - and has Absolute Confidence that nothing in the room was overlooked. [Prompts Vote]
> Two Passes: Cleaning Service. After spending some time here, Chlotsuintha turns up quite a few pieces of potential swag - and has Absolute Confidence that nothing in the room was overlooked. [Prompts Vote]
> Three Passes: Nicking the Knacks. After spending some time here, Chlotsuintha manages to turn up quite a few pieces of potential swag - and she has more than Absolute Confidence that nothing was overlooked, she has found something ... expediting. [Prompts Vote]
> If ONE of the THREE rolls comes up as a Critical or Near-Critical Failure (Roll of 1 or 2) nothing happens, as NCF and CF have been nulled for this test.
> If ONE of the THREE rolls comes up as a Critical or Near-Critical Success (Roll of 100 or 99) then Chlotsuintha turns up an exceptionally special curio - something hiding in plain sight.
> Please may I have three rolls of 1d100?