>>5304270SHU — LEVEL UP
TRYPOPHILIC HIVE — LEVEL UP
>>TRYPOPHILIC HIVE (Lvl 9): Once per combat, you may choose an ally to become a QUEEN-Class swarmling at the cost of 3000% BIO and 3 ACTs. They retain their current skills and abilities, and gain the following benefits; They gain the offensive and defensive abilities of the Knight, Bishop, and Rook classes, combined—They benefit from any abilities or augmentations you possess that benefit constructs originating from you—They gain a flight speed equal to twice their base movement speed—They only count as ‘constructs’ or ‘Swarmlings’ when it is beneficial for them to do so; abilities that negatively affect constructs will have no effect on QUEEN-designated allies—They do not count against your Swarmling Maximum. (HEALTH +400%, BIO +400%)>>TRYP0PH1LIC H1V3 (Lv1 1o, M@X): tH!$i$th&w@ythew0r!dL1V3$SPIRITUS EX TESTA — LEVEL UP
>>SPIRITUS EX TESTA (Lvl 5, MAXED): Once per Vein, you may unshackle one of your Dream Daughters, allowing them to manifest their ultimate form within their current shell; an ideal version of themselves, the pinnacle of power that they could have achieved in the Crucible had their lives not ended when they did. Finally, you may manifest a number of Dream Daughters from allied units equal to the number of Dream Daughters you natively possess, investing time/bio as necessary to craft their vessels. (BIO 300%, BIO REGEN +150%)RAVENOUS MAW — LEVEL UP
>>RAVENOUS MAW (Lvl 5): The first time per turn a foe in melee range would move away from you, they are instead snagged by your maw’s tongue and pulled back to you, initiating a free attack by this ability. MAW CRIT DAMAGE: x7 (HEALTH +200%)HUNDRED-HANDED — LEVEL UP
>>HUNDRED-HANDED (Lvl 4): For 200% BIO, you may overwhelm a foe with a tremendous barrage of fists, dealing CATATROPHIC BLUDGEONING damage in melee range, or further with the damage dropping off by 1 Tier past melee. (BIO REGEN +40%)(Continued)