Please remember to do your outstanding Diplos!
>>5979841The road continues. It first goes through ruins built upon ruins. A nation which collapses via interracial conflict between enthic groups which emerged separately from the ashes of a civilisation which once shared a common ancestor. Beyond that you pave your way further until you encounter a land of grand monolith it’s buildings so grand they built a mountain out of stone to enslave a river. The inhabitants on the other hand are small, but bouncy.
Exploring the ancient ruins you find first attempts at alchemical concoctions. Like an oil you can throw over water and set it on fire to combat enemy ships. You find that even long after the great Poglavnik civil war tribes roamed their land and have stripped near everything of value before themselves slowly migrating away or going extinct.
You do also find some hints in the alchemical laboratories how to make better fertilisers. (you may spend an action to get 2 techs, greek fire and improved fertilisers)
>>5979920You can’t just learn another player’s magic. Action refunded do 3 next turn.
A magic alloy is created that can contain the flame of madness. It requires containing a powerful catalyst, the living essence of a vampire, their ever-regenerating soul an eternal kindling for the flame of madness.
>>5980735The riverwork done there is nothing compared to what you had done prior in your lands. The damage on the land is deep as the river was clogged for years, but soon a reservoir is constructed and the river flows cleanly once more.
Copper nails and screws are used to make larger and stronger ships. Truly grand vessels are created using Ta technology and the copper.
>>5980855Troops are recruited and manned to help defend out growing colony and alongside them a wall rises. The goblins stand no chance and are easily dispersed.
Youanimate basic carriages, now they can move without a horse. Your carriage technology is lagging far behind though, they are more like wooden carts farmers transport hay in. Not very useful. (you did nto tech actions you’re still firmly medieval era)
>>5980915Read their action list in the excel doc. I am not gonna list every single action they took.
The refugee camp becomes an outpost far outside your lands. There the people can rebuild their lives following their own ways only influenced by you where the vampiric rough edges need ironing out. Their fortified settlement will also be a valuable lookout.
The refugees quickly convert to your religion.