Sorry for barging in and just asking for help, but i need to know whats the preference of /qst/
I'm preparing a game in which players are taking control of an expedition into the unknown.
problem i have gotten stuck in player perspective.
Why? high mortality is planned and that’s not good if there is only one MC.
my options are:
1- Five player game + one shared. people are expected to die so if you get done you make a new one. repeat till no more people are at the expedition.
2- Will die, that’s a problem if we don’t have a pile of premade PC’s and if they are part of the expedition as NPC they might die.
3- No PC's. You take control of the expedition as a whole. We go from scene to scene (All ready made some) and you try to keep people alive.
4- Don’t know, please help.
If we go with individual characters we would use this, a bother that makes me doubt the idea due to the high mortality.
(If you want to take something for your game go ahead.)
https://docs.google.com/document/d/1O8KHWhGprKz9gTQSBtI67UpKwOdUl9q12--R8GD07kE/edit?usp=share_linkOr the third option that is just this. More streamline but maybe too simple (?).
Expedition resources = 40
You can spend 2-6 to create 1 NPC, 1-3 to create an item or X points for something else.
You can create items and NPC's at any point but it cost -1 at a rest point.
NPC’s have each a special skills that can be used for free.
The expedition fails if you reach 0 Resources.
Ex. NPC:
>Tarek (Tyr/Noble) [Expedition leader][Add +2 to rolls when interacting with figures of authority.]Thanks in advance, sorry for the inconvineance.