>>6065215Name: Unchained Confederacy
Race: Orcs
Trait: Seaborn
[Ships] Gain +2 Combat bonus. -1d4 tiles on expansion.
Technology: Sailing I, Fishing I, Carpentry I, Naval I, Administration I
In Progress: Metallurgy II, Husbandry II 1/2
National Stats: Pop: 6 F: 6 P: 8 W: 0
Province: Goreland | Pop: 6 F: 4+(2) P: 3+(7) W: 0 Up: 0 | 5 free tiles
Province: Crimson Coast: 2 Wood, 1 Metal, 1 Stone | 12 tiles
Developments: Logger I (Roclifton), Fishery I (Dunsdon), Harbor I (Kuurlit), Fishery I (Caney), Carpenter I (Brampseare), Mine I (Gamerham), Lumber Mill I (Hertre), Forge I (Atrinch)
Free Resources: 5 Wood, 2 Soil, 2 Metal, Stone
Used Resources:
Units: 1 Longship [Ship] Up: 0
>Expansion x1. Forge built.The turn of the wheel was not as kind to the orcs this time around. Shepherding did not go well – as it turns out wolves enjoy the taste of goats and it required a lot of attention to keep them from eating all the goats. Some expansion to the west occurred.
Name: Republic of Skatria
Race: Lizardfolk
Trait: Imperial Legacy
Administration gives +4 to all rolls instead of +3. -20 to diplomacy rolls with city-states or other Remnants.
Technology: Administration I, Carpentry I, Agriculture I, Polearms I, Masonry II, Metallurgy I, Construction I, Logistics I
Pending Research: Metallurgy II 1/2
National Stats: Pop: 5, F: 5, P: 4, W: 0
Province: Skat | Pop: 5, F: 3+(2), P: 3(+4), W: 0, Up: 0 | 10 free tiles
Province: Skox | 2 Metal, 1 Stone, 1 Wood, 1 Soil | 12 tiles
Developments: Farm I (Lotan), Logger I (Albomyardge), Farm I (Causted), Quarry I (Insan), Mason I (Nankonagar)
Free Resources: 3 Soil, 4 Wood, 2 Stone, 2 Metal
Used Resources: 1 Soil
Unit: 1 Spearmen [Polearm I] Up: 0
>Logistics I researched. Mason I built.Not much happens in Skatria, though through no fault of their own. The Turn of the Wheel sees truly wild monsoon season that swamp much of the land up to the hills, but teaches the Skatrians valuable lessons in road-building.
>>6064990Name: Mankania
Race: Mankeans (Plant People)
Trait: Local Usurpers
Gain extra 1d4+1 tiles on conquest. -1 Food from Pastures, +1 Food from Farms.
Technology: Polearms I, Bows I, Agriculture I, Carpentry I, Logistics I, Agriculture II
National Stats: Pop: 5, F: 7, P: 3, W: 0
Province: Hoxaku | Pop: 5, F: 4+(9), P: 1+(2), W: 0, Up: 0 | 8 free tiles
Province: Zini | Soil : 4 Wood: 1 | 14 tiles
Province: Guthliso | Soil: 4 Metal: 1 | 14 tiles
Developments: Lumber Mill I (Guthnoba), Farm II (Rigishoft), Lumber Mill I (Kortaun), Farm I, Farm I, Farm I
Free Resources: 11 Soil, 4 Wood, 1 Metal
Used Resources: 1 Soil
Units: 2 Warriors [Polearms I] Up: 0
>Farm I x3 built. Agriculture II researched.Mankean farmers return to their literal roots in the soil, growing the necessary crops for their people.