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In any case this unexpected occurrence definitely changes things, more so than you can anticipate or fully grasp for the time being. It may be better that you didn't have anything else occupying your attention other than this new life of yours growing within, but you chose to step up to lead these forsaken humans and so you still have responsibilities. One such, in regards to the situation between Bexley and Hewe, is this matter of forbidden knowledge and a divine text.
Secrets of the dead, secrets of the underworld. Like the aspect of Death that followed you from your escape, you cannot have dwelled in the underworld for such eons and not have learned some things. An example being, how you know most languages of the mortals, from listening to their souls amid the river of the dead. But in death all secrets are revealed and all truths known, for mortals and gods alike. And through the divine script of the gods, hieroglyphs, you can attempt to capture a little of the power in this knowledge.
Though it may not be your strong suit, again you were never much a learner or a scholar... you'd rather bathe in the shallows and reeds of the Nyl, relax on the shore in the desert sun, and curiously peek on mortals with delighted meddling. But even repetition overtime and even the inept can become capable at something. In this case, the creation of a book which could confer some benefit to a recipient; what you think would most benefit travelers between your two towns... ha, <span class="mu-i">your</span> two towns, you're referring to them already as such.
>Protection, to guard those on their travels
>Travel, to assist travelers with a softer or shorter road
>Stealth, to hide persons along the way to their destination
>Obscurity, to conceal the road itself from villains
>Prosperity, no protection to speak of but provide for travelers to the most lucrative ends
>Divinity, a path that only you and yours can walk but assailed by none other
>[Write-in.]