>>5219310Aight Forgotten, I got moar questions:
First, how are you such a wordsmith? I've been writing on-and-off for fun for years and the only thing I have for myself is that I have above-average spelling, vocabulary, grammar, and decent lore. But you-- you're damn good at what you do, and, reading through the first thread of STV... welp, I am now enlightened as to *why* your quests have so much hype behind them.
Two, how do you make *good* consequences for bad decisions? For instance, when the stakes become higher and higher in a quest story arc, how can I make bad choices or rolls more impactful? I don't run that dark of a quest, but I would like to make future moments in my own quest actually have impact for my players.