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Rolled 3, 1, 3, 3 = 10 (4d3)
Let's avoid trumpetting your presence to inhabitants or minions of Schwartsmann. And he's not enough of a fool to let his castle unattended. You just chose to go west to hide in plain sight and grow a force big enough to get your home back. The "how" is still unclear though. But right now, your wings grow tired. You need shelter, and the saurians are more and more vocally wanting to get out of the necklace, to Agathe's greater sorrow.
You focus your third eye, and find a knot in the fate's tapestry. Something that greatly improve both your short-term and mid-term viability, but opening risks of corruption. Not from <span class="mu-s">Father, but from Mother.
There it is. This totally normal rocky ledge among rocky ledges is an illusion. Finely crafted, even when knowing what to look for you almost missed it. The magic inside drags you.
A dark arts wielder lair. Long out of activity, the numerous fials of reagents turned stale. Still, magic is everywhere - This is a vault of objects of power.</span>