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>Try to find a group with no senior party members where you might have a chance of showing some initiative.
You decide it is long past time to stop being the victim of circumstance, and start being the author of your own destiny.
You get in a group with two dark eldar and a pair of corsairs you know to not be particularly assertive or vicious, in hopes that you will have the opportunity to serve as a middleman of sorts between them and the crew of the Lucky Wench assigned to your shuttle.
You then head back to your room and put the finishing touches on your costume. It is much like the one you tested out a few days ago, but you have made some alterations to the cut of the officer’s uniform, added a skirt (rolled up on one side), some jewelry, and switched out the wych gauntlets for lace gloves.
The changes are a result of a long conversation with Namara where you mutually decided that trying to mimic the appearance of the Dark Eldar just made you look like a failed copycat, but emphasizing you are a human allied with the Aeldari makes a stronger statement.
Never entirely comfortable in the spotlight, Namara opts instead for a hooded gown of top quality, gold jewelry, and some elaborate body paint. It is heavily inspired by her rarely discussed native culture, and you have to admit, the statement she is making is in some ways much stronger than your own. But you aren’t the one whose home world is probably under enemy occupation.
You end up in a shuttle containing about a dozen junior officers from the Lucky Wench, led by Paula naturally, as well as a few civilian specialists, representatives from two of von Krasman’s main financial backers (Jol’en and a representative from the Banker’s Guild), a couple of slaves and laborers, and of course Namara and the four Aeldari.
Your objective is New Nysmouth, one of the planet’s former colony cities, where you hope to either locate friendly natives, or find information in the Colonial Archives, which are located in the Colonial Palace.
On the shuttle ride down, few people talk, and the tension between the assorted parties is palpable.
Paula briefly sasses the strangeness of your attire, but you counter with a comment on her lack of pants, as per von Krasman’s usual uniform design for most female personnel.
You land outside the Colonial Palace without incident, and Paula, who nominally has overall command, orders the group to split into three teams, one to investigate the Palace, one to scout the city, and one to take the half-track and accompany the professor to some nearby ruins for confirmatory surveying.
>Investigate Palace.
>Scout City.
>Investigate Ruins.