>>6021909>>6021909>STARFIELD BUTT GOODI don't know much about Starfield, I watched some youtube showcase of the guns and they didn't look or feel too inspiring, the game had a very generic look to me, but I guess spaceship customisation is pretty desirable
Triple A game studios inevitably adhere to safe, banal generic appeal mass market formulas these days, so it is difficult for them to experiment with any gameplay that is too daring or unique or original
Watching The Expanse ruined a lot of space settings for me. I need to feel the effects of microgravity and hard vaccuum. Nowadays I really want to see more hard sci-fi in space (example would be Children Of A Dead Earth, even if just minor scientific embellishments, just a few hints of astrophysics or orbital mechanics / engineering in the worldbuilding) as opposed to Sit Inside The Space Jet Aeroplane To Desert Biome Ice Biome Jungle Biome planet etc.
I sort of fantasised a bit if Homeworld instead of doing more the Cosmic Space Opera actually grounded itself more towards hard sci-fi (eg an intermediate type game between the land vehicle carrier aesthetics of Homeworld Deserts Of Kharak...) like say an interplanetary or orbital satellite space setting, instead of OH MY GOD, ANCIENT SPACE WARP PORTAL INTERSTELLAR GATE WOW that has inevitably been overdone in all space settings. It would be really cool if some game focused on the space reconaissance aspect, the C4ISTAR type space / ground forces interaction (given long range precision missiles all require space reconaissance targeting)
I think the other approach is to de-emphasise the human scale, embrace the TECHNOLOGICAL SUBLIME, the frightening immensity of harnessed machines and starship engines, create vast incomprehensible terrifying gargantuan machine spacecraft aesthetics with very few human characters (or de-emphasised to the background), it is about subjugating the miniscule diminutive scale of human perception and experience with immense vistas of terrifying cosmic awe and emptiness and silence and wonder. Homeworld 1999 did this really well with a minimalist and understated approach to the galactic struggle whereas from what I have seen so far the recent Homeworld narrative stumbles somewhat, overexplaining everything. We don't really play space games for the humans we just want to see the MASSIVE SPACESHIPS ELDRITCH PLANETS A NEBULA OOOHHH and if you overexplain the myth you lose the cosmic wonder
Anyway BananasQM your post helped me to discover that there are apparently a lot of Starfield NPC butt mods