Rolled 19, 12, 2 = 33 (3d20)
>>6343364The Chimeras were hard to ignore anymore. You were constantly aware of them. There were tells too; traffic that dipped into the upper atmosphere of the gas giant, rumored sightings of "a giant ship" and your teams disseminating disinformation showing different angles of several cruisers flying in close formation can look like a single ship. Some people who got too close were simply shanghaied and pressed into Pact service, usually as a custodian on one of the Chimeras until it was "go time." You didn't know how much longer the imperial forces were going to keep observing and probing. Go time was fast approaching.
You had gotten intel the other day, it almost made you laugh. It came from the Admirals. The enemy was considering that your little project was actually a key, if not primary, Pact research base, meaning they were planning an attack.
Rolling for:
Imperial early attack: over 15 and its happening.
Imperial Chimera discovery: Over 12 and they know.
Skirmishes with the new enemy units: enemy roll.
https://youtu.be/hkUVkuRFGPQ?list=RDhkUVkuRFGPQ--
Players, please roll 2d20
1> defensive posture during possible imperial attack
2>Heavy Fighter testing.
do you want another round of fighter building, if enough people do, I'll make the part chart. here is a sample of the heavy fighter options and a possible layout.