>>6190694Sorry about the delay folks, I had to get a job and apply to go back to college and some other life stuff, then read the grappling rules (gasp), which I proceeded to ignore.
>(3) Show them a glimpse of true power. (As much as I disappoint myself to say so, I’m afraid our adventurer friends will remain properly dressed; they are professionals, they do not strip-tease. I will, however, gladly concede a wardrobe malfunction.) >Polymorphing and wild-shape rules have always been a bit off-kilter. 3.5e’s are plain borked, and Pathfinder’s are disappointingly milquetoast. This story uses my table’s house rules for shapeshifting: >You take on the type of the new form through Polymorph, Shapechange, and Wildshape; you gain (Ex) qualities and abilities but not (Su) or spell-like abilities; you can make use of the form’s feats if you still meet the prerequisites for them; and your true body regains hitpoints as if resting for a night, while the assumed form’s hitpoints are imposed on top of yours, so falling to 0 causes you to revert rather than die. >Alter Self allows one to take the form of any humanoid, giant, or monstrous humanoid between Small and Large, but does not grant the new form’s type. You gain any (Ex) abilities, except for Regeneration or Fast Healing. >Polymorph Any Object only works on discrete solid objects, i.e. boulders but not a building or an arbitrary patch of ground, except when explicitly replicating a lower level ‘transmute x to y’ spell, and cannot for example turn the air into nerve gas. If you turn a creature into an object, breaking the object also ends the spell without harm rather than killing the creature, as it does if the object melts or evaporates; this also applies to Flesh to Stone. Attempting to turn anything into a construct only results in a mundane object of the desired shape. >The hitpoints you gain when casting Shapechange are defined by the first form you take, and then don’t automatically increase when you take a form with a higher max but do decrease if you take one with a max HP lower than your current total. >You do not gain the spellcasting abilities of the new form and cannot cast spells unless they have hands and vocal cords. However, if the new form has a natural ability to cast spells, then you may continue to use your own except those with costly material components that aren’t set aside beforehand. >I also realised as I was writing this update that while the people of this world wouldn’t know about hitpoints or attack roles, they probably would at least know about caster levels because of spell properties that come in neat level-dependent integer quantities, like minutes/level durations, and they would know how long a round is, what creature types are, size categories, and so on. “I find I’m not against making a splash,” you venture.
“I thought you said they wouldn't want us to fight.”