>>6320028>>6320519>>Mortrose, The Primordial Lindwyrm of Rebirth>>6323858>Minor: [Communicate] - Drakatron"I shall hope our wizards are not to disappoint. Wait but a moment."
Lil bit of movement-claim fuckery going on this turn. Pic related.
>Major: [Claim] [DI] - Claim the Syrconite Ore Mountain hex with 2 claims <31,24>, the Door's <35,23> reef hex (structures block claims, but constructs don't, and it's been subverted to some extent regardless), and after moving, Dameupochu's settlement's hex within half speed distance <38,25>.>Unit Action [God]: Carry Star-eyes on her back, Move to <35,23> and drop star eyes off to help with the Gate. Continue on to <36,25>>Unit Action [Kentrose]: Move to <35,23>Across the southern isles, the underworld takes further hold. Eerie pools, rougher rocks, and hanging fog soon proliferate across iron topped mountain peaks, Coral reefs, and bountiful forests.
>Major: [Create Structure] [1 mana] - Gate of Hell - on <35,23>. A massive runic arrangement built around and for the explicit purpose of The Door's Portal located in the very center. With the portal already picked and sealed, this structure is to fully take over the use of said portal for those with the acumen to do so. An astral-flavored wizard may, with the use of UI, movement, and a Mana, open the gateway for all other units without the use of their UIs for the turn. ...The current destination is still hard locked to Door's hub, for better or worse.Using: Wizard Domains - All three of the relevant ones, two astral flavored and the corruption wizard's to fill in the gaps; Tech - Wyrm's Will, Glepnal Stoneforging Accretion Scrawl; Resourecs - Glepnal Mud, Clay, Furnleum, wood and textile and pallipods for taste, The already compromised portal itself as the keystone.
Laden with tablets of wyrmscrawl of their initial findings, Kentrose returns to the mysterious door at the behest of her Lady. Here, with another strangely in-tune wizard of a more reptilian and avaricious ilk upon her Lady's back, the two begin working on a grand outer-structure with which to house the otherworldly door within. While she is proficient in the obfuscation of space, and Brothersadman in the means of forcible entry, it is Star Eye's knowledge of all things spacial that truly let them crack the code of their findings and put theory into practice. Brick and glepnal stone are etched with winding wyrmscrawl and hardened by the hottest kilns of the world. Steadily fashioned in concentric rings and pillars flowing outward from the Door, their purpose is to not only finally chain and control the mysterious structure itself, but to provide a way to channel vast quantities of spacial magics and otherwise poorly understood (to all by star eye's) gravitational and reality waves into a single point for far less effort. This should not only allow the dragons ease of access to the portal itself, but at a more effective rate with a bit of knowhow and mana pumped in to the effort.