Quoted By:
Rolled 1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 1, 1, 2, 1, 2, 2, 1, 1, 2, 1, 2, 1, 1, 2, 2 = 37 (25d2)
You smack your lips. Welp, Seafood's comfy sorted, at least. Save you some Stuffs since you don't need to fix him up a hovel.
The forest around the camo is cleared and thinny abouts, with lots of open; that's no place to sleep, with all these Rugfoots rooting in the green for eats.
Slumming in the villijj ain't much good either: you're not local, and the empties should be already shacked up with refijjees. Rugfoots are famous for having lotsa "frenza frenza rilitivza frenz," which could be no one at all or everyone at once, depending on what they needed it to be.
You think Rugfoots are the only race savvyyer n sneekier than Gobbs; you comfort yourself that Gobbs are much <span class="mu-r">much</span> killyyer.
°°°
Beyond Everdote Camp and Village are a series of short stone blocks about YOUr height plus one head taller, arranged in concentric arcs centering a smol roundy stone fort, facing the Foit Zone.
The ground has changed where the Dorfs have made kip: the land here was flat meadow elsewhere, but the ground under the blocks and the fort was rock moor.
The fort looked real tuffy, like the rocks that make it up had been cut wivva noif. You're not sure there'd be enough of a gap to climb the walls quicky, even if yez Dagga could cut little noif holds into the walls.
The cooking was done on the upper floor, into the open air. Pessen n shidden were done in diggy holes away from the fort.
In the far distance, maybe a day or two's march, you can see a similar blot in the landscape as this Dorfy Fort; the same rock moor popping up in the middle of a meadow rise.
You count eight Dorfs visible on duty: three on watch duty on top of the stone blocks, two at the fort gate, three on the second floor.
You're not going to hide anywhere on the moorland, but since the fort and its dorfs are facing <span class="mu-i">thataway</span>, you make a little nesty at the lee of the hill <span class="mu-i">thisaway</span>. There's a sparse copse of trees and bushes to keep you out of sight, and the roads take an easier path around. The Rugfoots sometimes loiter a long while looking out towards the Dorfy patch, beginning maybe a hunnerd paces from the stone blocks. They smoke and chat and watch, and the Dorfs watch back at them, and after a while they fugg orf. You're fairly sure there's something to that.
Ah well. Time fah sum kludgen! Then snakky, wiv sum herby swiggz, then a nappy, then you'll be up n frisky!
>QM rollan ration and hovel cost
>28d2 = rations consumed travelling here +2
>3d2 = hovel cost +1