Rolled 5 (1d10)
>>5165267Notes
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No notes
LMK if I made any mistakes.
Next map 24 hours from the time of this post.
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Alliances
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TFGSST: TFG, Steel Spider Tribe | +2 expansion
Parallel Alliance: Collectors, Boers | +2 expansion
Eastern Trade Cooperation: White Dragon Co, Ordenstaad | +5 gold
The Supreme Pact: Ordenstaad, Boers | +1 attack
The Silk and War Road Co.: White Dragon Co, Boers | +1 attack
The Sacred Unity: TFG, Wild Hunt, Halnieec | Need an alliance bonus
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National Strength | Territory count (a/d = Attack & Defense) | Gold
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Collectors Maxed|202(+4 a/d)|44 Ordenstaad Agartha 0|309(+6 a/d)|352 Steel Spider Tribe 0|101(+2 a/d)|214
Boers Maxed|256(+5 a/d)|369 TFG 9|212(+4 a/d)|680 Halnieec 18|66(+1 a/d)|277
White Dragon Co. 0|196(+3 a/d)|275 Wild Hunt 5|107(+2 a/d)|9
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Active effects / Items
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Blitzkrieg success: White Dragon Co.
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Agreements
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Steel Spider Tribe:
>>5160720 | White Dragon Co:
>>5158543 >>5159358 SAOM: 12 | Ordenstaad:
>>5158509 >>5158875 SAOM: 12 |
Collectors:
>>5159154 | Boers:
>>5158511 SAOM: 12 | Halnieec Clan:
>>5161949, SAOM: 15 | Wild Hunt: SAOM: 15 | TFG: SAOM: 15
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Puppet Nations
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Events
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The Orbs of Uni
>>5157767Worldwide Crises (until map #20)
>>5165267=============
Skirmishes/War
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The Purging of Halnieec: Eastern trade Cooperation, Boers vs. Halnieec Clan
The War of Supremacy: Parallel Alliance, Ordenstaad vs. Steel Spiders Tribe
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Superpowers
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Inactive nations
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Steel Spider Tribe (1 map till death)
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Potential superpowers:
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The Boers, Ordenstaad
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Rules & how to play
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https://pastebin.com/hQMZiGUM