>>6149276Well, Craig can't continuously use magic to hold the rabbit - so let's see if he knows another trick.
"Craig, you know any sleep spells?"
"Yeah, why?"
"Cast one on him, then."
Orville visibly flinched at this notion, as Craig reconfigures his spell into some kind of gas.
"Zat will not work on m-"
His protest was soon disrupted as the spell took hold. Craig's ghostly magic hand dissipates, and the rabbit slumps onto the waiting hands of Clyde, who quickly binds a rope onto the serial killer's wrists and ankles.
"Now we can check that passage he came from - looks like he was guarding it. Wonder where it leads?"
The gang follows you through the tunnel, which lead to the other side of the cave-hill. A back exit! And look there, on the ground - wheel tracks. Some of the cultists might've escaped via autowagon already... but then again, the Ravens' cordon should catch them if they do.
Another thing you've noticed is that these escapees rushed through their departure, based on the paper trash and an entire crate left behind. Perhaps there may be clues there? Or maybe it's better to head to town and check on McDowd?
>CHOOSE ONE>□ Follow the wheel tracks>□ Check the trash>□ Check inside the crate>□ Go back to Pinewatch with prisoners in tow>□ Go back to Pinewatch, but leave the prisoners with the Ravens>□ Other (fill in)