Quoted By:
OOC:
Mechanics Revamped:
1. Compulsions ('C':)
> When option marked by 'C' is present,but not chosen, resistance has to be rolled (1d100). Resistance Roll (RR) is always the last one and needs to be larger than Compulsion Roll 'CR'.
> If highest RR is lower than highest CR, 'C' option wins independent of votes.
> Compulsions will often be marked by "RES+/-", if they aren't, they aren't going to impact RES by themselves. (Still can put in compromising positions tho)
> IMPORTANT: Compulsions are NOT 'bad' by default. They are expressions of Yui's bodily needs, instincts, and desires... Some more 'outside' induced than others. Good Girls follow their desires always~!
2.1. School Corruption(SC):
> Current 40%: Most Students accept their Femsonas as extensions of themselves, with remaining boys questioning who they want to be.
> Next threshold 50%: ???
Daily gain +2 + events.
> school corruption impacts you and all other students. RES lowers the impact it has.
> ALL originally MALE characters have their own corruption meter, but it can't be lower than SC.
> You currently can't measure it on others.
> Every character evolves differently when their corruption rises. Some might change a lot, others less. Can alter desires, to more, or less beneficial to you.
> There are way to increase it faster - for you or others.
> Upon reaching 100%, you Win! You, and all your friends are Good Girls and wifes~!
3.1. Resistance (RES). Current: 54.
> Dictates the ability to withstand Compulsions.
> Affects the narrative voice and opinions present... Some options could be locked or unlocked by having a specific RES level.
> 'RES-x' next to any option means RES loss if that option wins, '+' vice versa.
> Reaching negative RES doesn't end the quest. It turns it RES into Docility (DOC) which strengthens CR... Alters narrative voice and options passively.. Greatly.
3.2. Crits and Resistance.
> Crit fails 2-10 decrease RES by 1, 1 by 2.
> Crits 95-99 increase RES by 1, 100 by 2.
> IMPORTANT: loss is larger than gain due to me taking the highest vote. It's statistically unlikely all players will fail, but it takes one one to win. Also negativity bias, or something~
3.1 Crits in general.
Player Crits:
> Crits override other rolls
> 100: DUH
> 69: LEWD CRIT. Always success but lewd, no punishment.
> 1...: Crit Fail. That will Hurt.
4. Enemy or environment: EXPERIMENTAL.
> Enemies roll dice now! Depending on strength, or situation they get different modifiers. Your combat rolls depend on weapon and Strategy. (All on d100) kinda like in DND, instead of using DC.
> They can't 'Crit'... But number 69 means you will be lewded - one way or another - meaning RES loss, ups~!
> RES reduces the severity of the lewd, and loss. Lower RES = lewder Lewds, more RES loss. Don't enjoy it too much~!
> if you and opponents roll the same, you win.
> NOTE: dunno. That's how all quests I've participated in did it and i want rolls~