>>5707572>>5707609>>5707611>>5707625>>5707758>>5707765>>5707773>Set a physical trap."Hmph.. let's set a physical trap." You decide–all the magic in the world won’t make up for a half-made body of goblins. “Here, knight. Lend a hand with this. But, not too much of your hand. Don’t wanna mess up my lady’s shoulders..”
[...]
You examine your handiwork, a large chunk of rubble hung above the doorway with a few rolls of twine. The nigh-translucent threads lace the doorway, so when one of his armor’s decorative spikes catches on one.. well, it’s sure to make for at least one green stain on the dungeon floor. “This would definitely work on me. Right. Come along, then.”
With the knight at your side and your gear in tow, you begin out back into the dungeon.
“I wound up in a room down the east hall, though there’s not much more down there except for some dead slimes.” The green knight huffs with a bit of pride in his voice. “If you came from the north, we should follow the south way. And–this is just a hunch, but I think this might be the last floor before the dungeon master’s chamber. I hear you can tell by the light how close you are to the boss, and this place is near pitch-black.”
“Right. Figures we’d be close to the dungeon master..” You place a hand on your chin. A shallow dungeon usually means a weaker demon baron, thankfully..
“So, are you going to tell me what’s happening now?” The knight bumps your shoulder.
“Let me catch a second to breathe.” You continue along the corridor, the jangle of your thurible’s chains the only sound in the hallway. The path, again, splits down the middle–east and west. You hear the sound of rushing wind and creaking stone down one path and an eerie silence down the other.
“Lots of path splits. Dungeon designers sure love this stuff..” The knight whistles.
>Follow the loud path.>Follow the silent path.>[Write-In.]