>>6103062>game setting with mechanics focused around ritualistic healing etcI think the best way for this to be implemented in narrative is some Fisher King -esque literary motif, where healing the wounds / soul / psyche of some npc character is a metaphor for healing THE WOUNDED LAND etc. It could be a mad King, or sickened princess...? This immediately raises the narrative and emotional investment beyond just I need to recover some lost combat hp etc
For inspiration I would cite Prince Of Persia 2008 this is one of the most beautiful Ubisoft games ever made, the gameplay is very relaxing (you can never die, acrobat princess girl always catches you and saves you) the Inon Zur music which I posted before is genuinely so beautiful I used to listen to just the main menu music for ages hehe, I literally cry whenever I hear this harp theme waaah
Prince Of Persia 2008 End Credits Reprise
https://m.youtube.com/watch?v=yAgMzYLZU8Q(the harp theme starts about 33seconds in)
Ok the storyline basically plagiarises the Shadow Of The Colossus Wander / mystery girl theme, but the Prince / Elika and Ahriman / Ormazd Persian lore is portrayed really well
So basically what THE HEALING QUEST needs is a DAMSEL IN DISTRESS she is so helpless you must "heal" her, and save the land from "THE DARKNESS" go on then, get going