>>6082316>>6082446>>6082449>>6082451You may have seen in my COSMOGONY sci-fi space opera game setting
https://suptg.thisisnotatrueending.com/qstarchive/2023/5817888/I actually ran a future corporate boardroom / financial IPO encounter with miniatures, these
(pictures)
https://archived.moe/files/qst/image/1700/66/1700665984328856.jpghttps://archived.moe/files/qst/image/1700/66/1700665523120334.jpgThe scenario begins here,
https://archived.moe/qst/thread/5817888/#5839214(not sure how to directly link individual posts / URL within a thread on suptg, the hashtag doesn't seem to work)
the player was trying to raise financing for their futuristic corporation / research institute to take their secret not at all militaristic project to commercial viability (it was a hyperviolent murderous demented psychic girl with pink hair. It was definitely not inspired by Elfen Lied, anime is so perverted and disturbing urgh)
https://archived.moe/qst/thread/5817888/#5823274https://archived.moe/qst/thread/5817888/#5827142Sadly that player faction anon dropped out and stopped responding and so I never got to see the outcome of that game nooo.
I think the idea with ttrpgs is they can take you to dramatic situations and encounters to which you have never been, I always try to establish a scene in unusual locations beyond just the typical sci-fi spaceship or laboratory or research station or the generic rpg castle forest dungeon etc.
So I would encourage anons to try and place locations in their games that are really distinctive, memorable, inspired by the actual minutiae and intricate detail of real life etc. They are often more believable and convincing than the stereotypical fantasy / sci-fi setting locations
Pic related depicts a digital mock-up (I don't think that skyline view outside exists or is actually correct) but this is the sort of interior decor and furnishings typical for a London investment meeting room