Quoted By:
>Follow red path (Takeru / Tarm / Alber)
The small group entered the cavernous street.
The call was too real to be everyone's imagination,
it was too tangible to be ignored.
The first footsteps revealed ripples in the red liquid that carpeted the ground perfectly.
It felt hot and smelled of iron.
Pulsing walls narrowed and widened at random.
Its heights blotted out the violet sky for a short period before returning to a familiar blue.
It only took you a minute or two of walking to get to the end.
A dead end, cut off by fire and incomprehension.
You saw the city before you, it was intact, it was pristine.
And the vengeful star bled rivers of magma that consumed everything.
Violent flames in an avalanche that grabbed everything except a corridor.
The one where you were, and that dead thing lay.
words failed to explain it, a horse with a slug head?
An abomination out of a dream, that had to be this.
There was no other conclusion,
neither the visions behind the corpse nor your existence in this place made sense.
An expedition to the Wildlands to hunt bandits?
This was a nightmare, a joke without a punchline from your sick brains.
You slowly sank into these thoughts.
aggravated when someone took the silver collar off the dead bug.
But an order took you out of the loop.
"STAND UP STRAIGHT AND LOOK AT ME, YOU ARE NOT PERMITTED TO BE RABBLE!!!"
You stood like a real soldier before the Inquisitor instinctively,
his punishment would be worse than this nightmare.
He would not allow this place to break you.
"We're going back the way we came. Walk you idiots!"
As he continued to yell, he hit anyone who was dissipating.
No one was left behind and you were able to return to the street,
the specters now much less terrifying.
What will Team 1 do?
>Cross between the shades (How? do you ignore them? dodge them?)(Roll 1d20)
>Back to the market
>Write in
*See map.