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"Ah. Yeah, I do. Aren't they part of the the Lambda Project? W-Corp was meant to sign up with it but we had other alliances to deal with. Why do you ask?"
[SEEKER OF THE CITY] It takes a solid moment but that term does sound familiar. It's a mostly informal alliance between A, D, G, M, O, R, and T-Corp.
[SEEKER OF THE CITY] The general throughline was to 'preserve culture' through whatever means necessary. A/M with entertainment, D/O/T through archival projects, and R/G through exploration.
"Saw something with three of their symbols down below. Seems like there's some really murky waters down there."
You feel like Alexis might know more but since she's not in the party, she isn't here to commit on it. Wendy simply shrugs. This isn't her line of expertise.
So, some random archelogy thing from those corporations? You suppose it shouldn't be that shocking, it's not like this place is hidden. The most concerning thing is what the FUCK is even down there that managed to destroy your drone.
One mystery at a time. The one on your mind right now is what's up with the clockwork. You toss Wendy over the UNKNOWN IMPLANT to look at while you kneel in front of the mass of clockwork. Wendy narrows her eyes upon seeing the implant and tosses it back at you with an oddly curious smirk. "They don't make these anymore. This was from one of the <span class="mu-b">Precursor Companies.</span>"
[SEEKER OF THE CITY] Alphabet Companies are A-Z. Precursors are Alpha through Zeta. 26 Alphabet, 24 Precursors.
[SEEKER OF THE CITY] They were the companies BEFORE the Alphabet Companies. None still exist, most info about them is non-existent, and mentioning them is a social taboo. Complete blank here.
"I'd keep it close to your chest if I was you. I doubt you'll find anything like this." Wendy tosses it back towards you. "That was made in, fuck, 2125? Probably older. Here, lemme..." She quickly explains its functions.
>DAEMON IMPLANT REVEALED! (Has four charges. Can spend 1 charge to add +2d3 to any skill check, can spend 2 charges to: Heal a CRIPPLING INJURY, 2 FLESH, or 2 RESTRAINT. Regains 2 charges per mission.)
It's no SILVER IMPLANT but it's so generically useful, literally ANY ally would benefit from it. Hell you're half tempted to install it into you right now but you'll worry about who gets it later. As for the clockwork?
It's a complete mangled mess of clockwork that really should not work strictly on a structural level. Most of the gears are rusted and there's massive gaps where gears should be but they just aren't there. Yet somehow there's something deeper that's bothering you about all of it.
Wendy is the first to point something out. "Look at this." She taps her finger against one of the bigger gears. The moment she taps on it, it stops immediately as if it could sense her touching it. That's odd, that's...not how clockwork should work unless it's some super delicate mini-watch but no, the gear is pretty big. A simple tap shouldn't have done that.