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The powerful shields and ships of your fleet easily stop the meager counter attack the Baalthi can push upon you. Last time you fought them, with Kimnan II at the helm of a single frigate, they were of no threat. This is purely for your own enjoyment- like a kid smashing a city of defenseless blocks.
“Yes! Go!”
You don't mind if he makes a mess.
There is no real challenge as you blow apart the Magnetic-Ring Superstructure that acts as the Baalathi's primary energy and construction nexus- even the dreaded magnetic feedback wave that crippled Kimnan II's ship and made him first desperate enough to learn the powers of Starsight has no meaning anymore, as your ships circuits have since been shielded from such a catastrophe. The Baalathi cannot stop you, you have already won.
It appears that the Baalathi here have used up most, if not all, of the useful resources and materials they use for construction and space colonization with little ability to grab more; leading to an endless loop of hunger and desire for conquest. If you could, a quick genocide of the Baalathi on this world would be a mercy to them. This is just the first of many Hazaar systems to be liberated; you are almost disappointed! They didn't learn any new tricks!
But at the same time, you have scout ships sent to the four corners of this solar system to inspect the damage and state of affairs- after all, this was once prime real estate for the Hazaar. All over the systems, tiny asteroids and bits of space junk seem to hint at the infrastructure of a bustling space civilization; though the Hazaar never unlocked FTL before being wiped out by their own greed.
One scout ship penetrates the dark atmosphere of an ashy, dead planet to get better scanner readings...