>>6033216>>6034134>>6033320We're heading into the dark forest. Also yes, we can always venture back into the dungeon!
- - -
You and spider walk through the open doorway, into the forest. Emerging through, you find yourself surrounded by a radiant aura, most likely set by the power of the shining door. Both of your marks glow in response.
"Hey Wiz?" Spider jitters back and forth a little. It seems as if she's anxious.
You look at her. "Yes, Spider?"
"What are those big brown things with the fluffy green stuff on them?" She asks, lifting up her thin black leg to point at the object in question.
You try your best to not laugh. "That is called a tree. You haven't seen a tree before this?"
"No, I don't think so..." Spider cocks her head a little, combing her memories. "No."
"Hrm." You nod. "Trees are good. If they get big enough you can hollow out most of the inside and make a house out of one. That what we gnomes tend to do."
You rack your brain and scan your surroundings. How long were you really in the dungeon? Now that you're back on the surface, breathing fresh air, you really begin to question some of the things you saw and experienced recently. You take some time to stretch your limbs and re-acclimate to the forest atmosphere. You still can't recall why your kin decided to even go in there in the first place. At least it wasn't much of a waste of time for you, seeing as you improved your skill with magic and learned some new spells.
Taking a look, you realize you don't recognize this area of the forest. This isn't good. As dangerous as the dungeon may be, you know that this forest can be even worse depending on where you are.
- - -
<span class="mu-s">Name:</span> Wiz Redpoint [Gnome Magic-User]
<span class="mu-s">HP:</span> 10
<span class="mu-s">STR:</span>8 <span class="mu-s">DEX:</span>16 <span class="mu-s">CON:</span>9
<span class="mu-s">INT</span>16 <span class="mu-s">WIS</span>13 <span class="mu-s">CHA:</span>13
<span class="mu-s">Magic Attributes and Spells:</span> ILLUSION, Shape Stone (near), Lightning Bolt (far/2d10 dam), Knock (near)
<span class="mu-s">Features and Abilities:</span> Advantage to Tinkering (INT), Actions that exploit your small size (DEX), +3 when casting illusion spells, +1 when casting Lighting Bolt.
Mark of the Shining Door - You are immune to radiant damage, and can flash a blinding light from your mark 2 times a day.
Phantom Grasp - You can touch and attack spectral creatures as if they were tangible.
Inventory: Heavy Iron Key, Steel Dagger, 3 Vials of Healing (+1d6), Rations
- - -
You sigh and wonder how you and spider should move onward.
>(write in)