>>6176866The woman has been sent as a distraction (7+6), and has been followed (6+6). She has serious injuries (8+6) and they are perminent.
The preacher manages to console the woman (6), though she keeps blubbering and weeping, she calms a bit. Enough for him to ask her some questions.
>you alone?>nah nah, dey hab me gwine oh heyu.[If my 5th+1st <=10, the preacher will see one of the people following her, +1 calamity. If more he will not see them coming -1 calamity]
When the preacher reaches for the woman's injuries, she recoils (8) and he can see the gnarled stump that was once her hand. Machete marks have chopped away her fingers from the pinky to the middle finger, in a crooked fashion, as though she pulled back her hand at the last moment. Whether ritual, or triage, the preacher presumes the woman is infected.
[If my 4th+2nd <=10, the preacher will return inside the compound alone, to be on the safe side. If more he will try to bring the woman with him, -1 to movement.]
In her recoiling, the woman lets go of her parcel, and the preacher is able to examine it.
[If my 3rd+2nd <=10, the parcel is safe. If more it is a dangerous, -1 calamity.]
The preacher
>focuses (+1)>self guards [+1 calamity]>retreats>retreatsThe Merchant sees this through the monitor. He doesn't like the situation, and has been feeling superstitious of late. Paranoid that things have gone too well for too long.
[If my 2nd+1st <=10, the parcel is inanimate. If more it is alive.]
The Merchant
>Focuses (+1)>dispatches a guard to assist the preacher (+1)>tells the preacher to be careful [+1 calamity]>tells wall guards to be alert [+1 calamity][5th-2nd] 1-5p, 6-0f
[1st calamity] 1-5p, 6-0f