>>6144849> Diversionary Force (Sven’s Group) Objective: Draw enemy archers’ attention and create chaos to allow other groups to advance.
1 Disastrous: The diversion fails completely. The archers quickly realize the ruse and refocus on the other groups. Heavy casualties. (Lose 30% of warriors.)
2 Poor: The diversion draws only partial attention. Some archers remain focused on the cliffs and docks. Moderate losses. (Lose 20% of warriors.)
3-4 Mixed: The diversion succeeds temporarily, but the archers eventually shift their focus. (Lose 10% of warriors.)
5 Good: The diversion creates significant chaos, drawing the majority of the archers’ fire. Few casualties. (Lose 5% of warriors.)
6 Exceptional: The diversion is a complete success. The archers are fully distracted, allowing the other groups to advance unimpeded. (No losses.)
> Cliff Assault Force (Olaf’s Group) Objective: Scale the cliffs and flank the defenders.
1 Disastrous: The cliffs prove too difficult to scale. Many men fall to their deaths or are picked off by archers. The group fails to establish a foothold. (Lose 50% of warriors.)
2 Poor: The group struggles to climb. Several men are lost to arrows, and the survivors are delayed. (Lose 30% of warriors.)
3-4 Mixed: The group successfully scales the cliffs but sustains casualties in the process. They establish a foothold but lose momentum. (Lose 20% of warriors.)
5 Good: The climb is challenging but successful. The group flanks the defenders with minimal losses. (Lose 10% of warriors.)
6 Exceptional: The group scales the cliffs swiftly and silently, catching the defenders completely off guard. (No losses.)
> Dock Raiders (Erlund’s Group) Objective: Storm the docks, secure ships, and loot the glowing pelts and other treasures.
1 Disastrous: The docks are heavily defended, and the attackers are repelled. Several ships are damaged, and the raid is called off. (Lose 40% of warriors.)
2 Poor: The docks are taken, but at a heavy cost. The group secures limited loot before retreating under pressure. (Lose 30% of warriors.)
3-4 Mixed: The docks are taken after a bloody battle. Loot is secured, but casualties mount. (Lose 20% of warriors, gain moderate loot.)
5 Good: The docks fall quickly, and the group gathers a substantial amount of loot. Few losses. (Lose 10% of warriors, gain substantial loot.)
6 Exceptional: The docks are captured with ease, and the group secures an immense hoard of glowing pelts, exotic crafts, and prisoners. (No losses, gain maximum loot.)