>>6087078Throw enough dust to cause above -35 penalty and it will be noticed. That'd be like if a cement bag burst in the room. Anyone seeing a room like that will back out unless they are forced into it, like a pit trap, or you lock the door behind them.
Let's say that prolonged exposure of -40 will kill damn near anyone without resistance or detox within 6-8 months.
For YOUr purposes, let's say if you dunk -90 worth of it on their heads it will send them into toxic shock in 20sec; ditto if you manage to enclose them or trap them somewhere with -75 for one hour.
Here's what the Dimm Cult are good for:
>Bonus to large scale kludging>Auto scavving cleared areas (roll extra 1d100, with -10 unsupervised penalty)>Auto excavating the Mass Grave for moar bodies + grinding them to Dust (roll extra 1d100, with -10 unsupervised penalty)>Faster Cropdusting (supervised only)>Garroting gains Degrees of Success bonus>infiltration by Day to enable simple sabotage or security breach