Rolled 8, 2, 8, 2 = 20 (4d10)
>>6005504In an instant, Napps relies on his reflexes, bursting through the window and grabbing the nearest heavy object to throw at someone. His time swimming, the screams around him, the adrenaline in his heart - his muscles strain, but they don't shake, as the hunk of steel is raised from the floor, and thrown like a javelin at the first thug he can target.
He sees the mohawked thug rush Dr. Ben, miss - he spins to allow Ben to pass by - and as he turns, hugs the Raven's Quest arcade cabinet beside him, and completing the spin, he swings.
>[1 AP, Throw Furniture, 7 Hard] Grab 1x1 heavy durable cover (with the Raven's blessing) at 1N, attack Mohawk at 1NE>[1 AP, Move] 1NE, 3N>[1 AP, Throw Furniture, 7 Hard] Grab 1x1 heavy durable cover (wtRb) at 1SW, attack Tie at 1NWName: Napps - 4XP Thug
CSHW: 3, 2t, 7t, 1 = Def 8t | Edge 8t/8t | HP 16t/16t | Crit on 9+ | Move 5t
Gear:
Armor Vest (Armor 6/6 - absorbs X Dmg before breaking) | Serious Armor (Req 4 HARD, +2 HP, +1 Def, -1 Move)
Weapons:
Fists (Melee, 2 DMG, Crit Range +1) | Pistol (Range 10, 2 DMG, 4/8 Ammo) | [Primary] Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.
Skills:
[Apprentice] All melee attacks gain +1 accuracy
[God Gamer] (1/mission, add +1 to a d10 roll, after it's been made)
[Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die (Ex: "Reggie")
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round.
[White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Extreme Team - The Shredders] (0 AP, 1 Edge) Napps and Riptide attack a single enemy at the same time. Your teammate won't expend an action.
[Dance Fever: Breakin'] (0AP, 1 Edge) Start Missions with a +1 Hard token, Spend tokens of that stat to gain +2 Move and +2 Defense that round.
[Die Hard] (on first death, exchange all remaining Edge for HP & second wind)
Temporary Buffs
From S.A: +2 HP, +1 DEF, -1 Move | Mayhem Tokens: +1 Sharp/Move/Hard | Dance Fever: Breakin': +1 Hard Token