>>5196475>>5196489>>5196494Well said !
>>5196496>>5196526Montjoie ! Saint Denis ! If we are alive it means that God wills it !
>>5196527You decided to charge at the enemy, sword raised, ready to strike and with a battlecry on your lips. Let this degenerate know fear while you will smite him down. You cried.
-Surrender, satanic !
And you charged the man, ready to behead him once and for all. But will you be quick enough to kill him ? Or will he engulf you a second time in the fires of hell ? Around you you heard some people screaming like Lady Sue whose voice told.
-How did he did this ?
And the Rival Lord who was saying.
-He cheated ! We cannot resist magic like that !
But you had no time to hear them complain, you had a duel to win ! For God, glory and the honor of a lady !
>Roll 1d100 for combat please. I will take as always the average of the 3 first rolls, if you do less than 50 you will manage to avoid his flames and not pay another time 5 points of piety and if you do less than 70 you will manage to kill him. ====
Your new stats :
Charles de Villeroi
Class : Local Lord
Level : 2
XP : 160 (next level at 250)
Stats
Combat : 50%
Intrigue : 25%
Rulership: 30%
Piety : 40-5 = 35
Mudcore : 26
With 26 Mudcore you have a small field of gritty realism around you, in this field the most heavy magic will not work and supernatural abilities will not work, oh, and women will lose 4 pounds of strength of course, plus in the field the people that obey you will act more like they would be in a dark fantasy setting. Next level at 30.
Talents
-Cavalry Commander : +20 to martial when you have to lead a cavalry charge or a cavalry attack. Works only when commanding shock or melee cavalry mounted on horses.
-Foreign Etiquette : You focus on learning Indian etiquette with Oldfossil, you gain a +10 bonus in intrigue in your interactions with the nobility of your duchy.
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