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<span class="mu-s">As the smoke fills the hallway, the retreating Steel Vipers shake themselves - get a few kicks to the backside by sterner soldiery Ninth Streeters - and form up a proper perimeter, behind cover, smoke and other bits. And then they point all sorts of guns in the vague direction of the entrance and start spraying down any ghostly presence they see through the swirling thermal smoke[/i:lit]
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Good work, Agents! Most of the Steel Vipers in this part are in disarray. Guide those civilians out of there, but maybe... It's still risky if they see them. Maybe we wait a little.
Lead Agent Graphite, I've still got four signatures close to you - that's everything in that section I'm picking up. Everyone else went the long way around due to Agent Mammoth's foam grenade and have joined the hallway barricades.
They can't see us because the E-Ghost is out and the paramilitant isn't sharing visual anyway, but we can see them because NoGard and everyone else wrested control over some of the cameras. Good work, people. Smoke is a pretty significant visusal impediment to most shooting operations. But keep in mind it's not relevant for AR-overlay fire.
Agents, Marked targets are protected a lot less by smoke and other visual impairment because I live-add a model of their likely positioning on your firing vector. What I'm trying to say is, they take significant impediments firing at you but you don't need to take as many problems firing at them.
Some equipment, like chaff-smoke, are used by professionals. It tends to add a visual distortion and other small effects. The Red Cranes use this a lot, and we can't target through it as easily. Obviously, i've geared our systems to filter out our chaff-smoke from our deployment, so right now you have a sizable field advantage!
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Agents, I've run a seeker on that Asset in the canteen. Mr. Yamagan is a Chironan corporate asset with a noted history of blow-out events due to miscalibrated neurophysiological alterations. He's a nearly line bio-augmentic - back when the process wasn't entirely ... tested... yet. His threat-instincts are jacked up, and he was here for a case of mandatory stress management therapy.
He's not rational right now because his entire system is being flooded with low-grade combat hormonals and jacked up adrenaline surges, so if you expect to talk him down you better bring your a-game. And, errr, Agent Thorn?
Maybe stay out of sight.
Luckily, irrational actors are easier to manipulate than you'd expect. Convince him the Steel Vipers are corporate competitors or something, and he might deal with them for us. But if you can't do that, try to take him down. He's got no history of beating on civilians so I don't think is anyone is in danger, but for his own good, if he runs rampant while Metroplex Tactical comes in later he's going to take a bullet. They don't play patient with rage-cases.
>Agents to GO GO GO</span>