>>6320808So it is that when you arrive at Zith-Zi’s door, you hesitate to knock. You have about about equivalent amounts of good news and bad: with Xoldur and Murbal dead and gone respectively, Ayla and Veigar paranoid about paladins, An-Yii trying to haggle some sort of deal, and the Maladoo twosome busy refitting the forge, you’d have… ZZ, you, Dura, Khorine, Empy, three gyrfalcon fairies, Yeb-Uit (you think?), and Chang Lanseoul. For a small-scale stealth mission that might be enough, you guess… but Ayla and Veigar won’t even teleport your crew close unless you agree not to participate in any battles when you get there!
What are you gonna do about this? ALL of this?
<span class="mu-b">Ayla & Veigar:</span>
>Accept Ayla’s terms in exchange for teleportation and indirect aid>Refuse their terms—you need to do whatever it takes to save Jimmy<span class="mu-b">Yeb-Uit & An-Yii:</span>
>Offer a generous advance to An-Yii & Yeb-Uit to ensure they attend>Agree to move New Goblintown here to Steelwood if they come along>Leave well enough alone—they’ll come, or they won’t<span class="mu-b">Chang Lanseoul & Yeong-baek:</span>
>Chang is good enough—Yeong-baek can stay put in Patmo-Shoka>You need all hands on deck—if Yeong-baek has useful skills, she should come, too<span class="mu-b">Frederich Johannes & Vel Dinh:</span>
>Forget the forge—bring them both!>They should stay put and keep working here<span class="mu-b">Write-in arguments or negotiations are valid for each of these, too. Leaving behind any of the party members who I’ve listed is also allowed—you don’t NEED to bring Dura, Khorine, The Naked Emperor, or the Unseelie ‘gyrfairies’, but please specify if you don’t want to bring them, and why.</span>